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Ingeborg in VR

For the National Museum of Finland

ABOUT

Ingeborg in VR  is a VR game made for the National Museum of Finland. Player gets to travel in time to Häme Castle, Finland to the 16th-century. The forgotten warlord Ingeborg Åkesdotter Tott is the main character in this gamified museum experience. This experience has been developed for Varjo Aero VR headset.

 

The game concept won the Embrace  Impact Hack-Art-On  in October 2021 at Helsinki XR Center.

 

The partners were: Varjo, MAGICS, Aalto Studios, SKR and the National Museum of Finland. The winning concept was created by our amazing team : 

Pauliina Lahti, Isra Rab, Lotta Veromaa and me.

More info about overall technical process: Link

Official project website: Link

TEAM

Alma Hoque

Project 3D game artist who did 3D, 2D and VFX art for the game. She is currently studying XR design at Metropolia University of Applied Sciences and has previously done graphic design.

Pauliina Lahti

Project coder, main programmer and technical expert. Pauliina has a programming background. She is currently studying XR design at Metropolia University of Applied Sciences.

Isra Rab

Project manager who also jumped in on narrative, UX design, 3D art, coding and lighting when needed. Isra's background is in a variety of fields including game design, video production, 3D art, programming and project management.

Lotta Veromaa

Creative director of the project who also made visuals and all the textures for the game. Previously, Lotta has worked as a creative director and project manager in the field of design and art. 


The team met at the Embrace Impact Hack-Art-On in October 2021. In addition to their special tasks in developing the game, the team jointly produced the game, 3D modelled the assets and worked on the game design - and had a blast! 

PARTNERS

The National Museum of Finland

Embrace Impact

Helsinki XR Center

Aalto Studios

Varjo

Magics

 

With support from:

Finnish Cultural Foundation

CREDITS

Alma Pöysti 

Ingeborg Motion capture and Voice actor & swedish translator 

 

Carl Alm 

Guard voice actor

 

Helena Sorva 

Script editor and Finnish & English translations

 

Alexandra Shkodrova 

Sound Designer and Composer 

 

Viljami Lehtonen 

Voice recording 

 

Ivan Zayats 

Post-processing

 

Vili Saarenpää 

3D Character artist

 

Heta Dobrowolski 

3D fashion designer

 

Special Thanks!

Eero Tiainen, Bjarke Aalto, Toni Tolin, Kai Lappalainen, 

Jason Selvarajan, Martin White, Mike B 

Metropolia University of Applied Sciences

 

Ingeborg is a fictional VR game inspired by true even

PROCESS

I worked as an 3D game artist and my main areas were 3D-modelling, creating 2D elements, UI-Design and VFX. This project gave me a chance to learn development for Varjo VR headset, laser scanning with Artec Leo 15 and Motion Capture with Xsens. I used mostly Blender, Unity and Substance among other softwares.

3D-modelling

Most of modelling/ sculpting I did with Blender. Here are some pictures of trying to optimize my high poly models to Unity.

Book_edited_01.png
Book-open_edited_01.png

High poly -> Low poly

High poly -> Low poly

Candles_edit.png

High poly -> Low poly

Key_edit.png

High poly -> Low poly

coin_edit.png

High poly -> Low poly

mop.PNG

High poly -> Low poly

Platform.PNG
Sundial.PNG
Platform.PNG

High poly -> Low poly

High poly -> Low poly

boom_door_edited_01.png

High poly -> Low poly

table.PNG

High poly -> Low poly

Door1.PNG

High poly 

Low poly

chest_edit.png

High poly -> Low poly

A-room.PNG

High poly -> Low poly

VFX

VFX elements I created mostly by Unity's own particle systems and Photoshop. Below some samples straight from the game. And few behind the scenes pics.

bts_unity_vfx_01.PNG
bts_unity_vfx_02.PNG

2D & UI-Design

I Illustrated visual guidance for users about Valve's controller usage in this experience. First room: Guards room shows these as gifs. For all typographic elements we used Centaur Font, because it has similar design with Nicolas Jenson's font from 1470. I wanted to keep things as medieval as possible. Below are the final illustrations that I made both with Adobe Illustrator & Photoshop + some process pics.

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General_moveturngrab_01.PNG
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