
Ingeborg in VR
For the National Museum of Finland
ABOUT
Ingeborg in VR is a VR game made for the National Museum of Finland. Player gets to travel in time to Häme Castle, Finland to the 16th-century. The forgotten warlord Ingeborg Åkesdotter Tott is the main character in this gamified museum experience. This experience has been developed for Varjo Aero VR headset.
The game concept won the Embrace Impact Hack-Art-On in October 2021 at Helsinki XR Center.
The partners were: Varjo, MAGICS, Aalto Studios, SKR and the National Museum of Finland. The winning concept was created by our amazing team :
Pauliina Lahti, Isra Rab, Lotta Veromaa and me.
More info about overall technical process: Link
Official project website: Link
TEAM
Project 3D game artist who did 3D, 2D and VFX art for the game. She is currently studying XR design at Metropolia University of Applied Sciences and has previously done graphic design.
Project coder, main programmer and technical expert. Pauliina has a programming background. She is currently studying XR design at Metropolia University of Applied Sciences.
Project manager who also jumped in on narrative, UX design, 3D art, coding and lighting when needed. Isra's background is in a variety of fields including game design, video production, 3D art, programming and project management.
Creative director of the project who also made visuals and all the textures for the game. Previously, Lotta has worked as a creative director and project manager in the field of design and art.
The team met at the Embrace Impact Hack-Art-On in October 2021. In addition to their special tasks in developing the game, the team jointly produced the game, 3D modelled the assets and worked on the game design - and had a blast!
PARTNERS
The National Museum of Finland
Embrace Impact
Helsinki XR Center
Aalto Studios
Varjo
Magics
With support from:
Finnish Cultural Foundation
CREDITS
Alma Pöysti
Ingeborg Motion capture and Voice actor & swedish translator
Carl Alm
Guard voice actor
Helena Sorva
Script editor and Finnish & English translations
Alexandra Shkodrova
Sound Designer and Composer
Viljami Lehtonen
Voice recording
Ivan Zayats
Post-processing
Vili Saarenpää
3D Character artist
Heta Dobrowolski
3D fashion designer
Special Thanks!
Eero Tiainen, Bjarke Aalto, Toni Tolin, Kai Lappalainen,
Jason Selvarajan, Martin White, Mike B
Metropolia University of Applied Sciences
Ingeborg is a fictional VR game inspired by true even
PROCESS
I worked as an 3D game artist and my main areas were 3D-modelling, creating 2D elements, UI-Design and VFX. This project gave me a chance to learn development for Varjo VR headset, laser scanning with Artec Leo 15 and Motion Capture with Xsens. I used mostly Blender, Unity and Substance among other softwares.
3D-modelling
Most of modelling/ sculpting I did with Blender. Here are some pictures of trying to optimize my high poly models to Unity.


High poly -> Low poly
High poly -> Low poly

High poly -> Low poly

High poly -> Low poly

High poly -> Low poly

High poly -> Low poly



High poly -> Low poly
High poly -> Low poly

High poly -> Low poly

High poly -> Low poly

High poly
Low poly

High poly -> Low poly

High poly -> Low poly
VFX
VFX elements I created mostly by Unity's own particle systems and Photoshop. Below some samples straight from the game. And few behind the scenes pics.


2D & UI-Design
I Illustrated visual guidance for users about Valve's controller usage in this experience. First room: Guards room shows these as gifs. For all typographic elements we used Centaur Font, because it has similar design with Nicolas Jenson's font from 1470. I wanted to keep things as medieval as possible. Below are the final illustrations that I made both with Adobe Illustrator & Photoshop + some process pics.



